Approved Application Starkin

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  1. YuweaCurtis

    YuweaCurtis Genin Member
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    #1 YuweaCurtis, Jan 22, 2017
    Last edited: Feb 1, 2017
    Bloodline Name: Starkin
    Clan Name: Nova
    Leader: ____ Nova
    Village: Konoha


    Clan History:
    Origins
    A clan of odd origins was mistakenly propagated by an Konoha Chuunin by the name of Allie. She was gifted by the current Hokage a special pendant he had found at a street vendor. Unknown to him or Allie, this was made out of a highly radioactive material. This radiation combined with Allie's chakra and produced some unusual abilities. Allie used the charm to give others the bloodline and from their it just continued. Now, strong member of the Nova family can pass If someone that gets the bloodline doesn't have the appropriate fighting styles to their starkin class, they lose any jutsu the new fighting styles wouldn't allow. Also any children produced by Starkin will be Starkin.

    Cosmic Consciousness
    There's a certain energy throughout the universe that binds all things together. Many may mistake it for a being of supreme power, even to the point of being a god. Those that do are very mistaken, as it isn't really conscious of itself or living in anyway. It's a spiritual nexus of sorts that holds all sorts of energies, as well as knowledge in an energy form. This gives the Starkin several abilities, ones of which will be explained more as they come up. Many Starkin don't even realize the source of their knowledge.

    Nova vs. Cultist
    Aleison isn't the only one to gain the power of the stars and spread it among the planet. How far back it goes is only known to it's eldest members, but there is an secret organization that has used the power for years. Known as Astral, they search out ancient knowledge that will help them eventually help them either take over this world or gain the ability to search for one for themselves. Calling it a cult is a partial misnomer, while not everyone in it serves what is basically it's patron deity. Known as the void, it's believed he sent the cosmic rocks down to the earth to spread it's power and influence, as well as bless those worthy. Until recently none of these people knew of Aleison Nova and her 'children', but a high ranking member named Zhane ran into her. He is still unsure what to make of her abilities, as they are the same yet different. For now Astral is just watching her. They do not refer to themselves as Starkin, but Astral. They also never take the cultist King's name.

    Current Time
    The Nova is the main source of Starkin, the Cult seemingly to have disappeared in the many years after the portal was open. The clan and there assimilated have been dedicated defenders of Konoha, joining the ranks of the elite clans. The current leader has even married the leader of the Hyuuga clan, creating a strong clan bond and talented child.

    Number of Members Allowed:
    Initial Members:
    10
     
  2. YuweaCurtis

    YuweaCurtis Genin Member
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    #2 YuweaCurtis, Jan 22, 2017
    Last edited: Feb 1, 2017
    General Limits
    Name: Starlight
    Requirements: Gained at Creation, Assimilated by Allie, Cannot have Dark Matter
    Description: Starkin have a different sort of chakra network, as it's infused with energies from the heavens. Starlight users have a larger chakra pool, even for Starkin. It's also more potent, meaning techniques will do more damage than they usually do. Though it works similiarly to an element for the starkin, it is also apart of thier lifeforce. As such, they cannot lose the ability to use this and this isn't counted against anything that would restrict element use. Adds 30% to Chakra Pool and Effectiveness to using techniques requiring energy.


    Name: Dark Matter
    Requirements: Gained at Creation, Cultist or Permission, Cannot have Starlight
    Description: Starkin have a different sort of chakra network, as it's infused with energies from the heavens. Dark Matter is unstable when it being dealt with, even a small amount could cause an explosion of nuclear level. This limits the use of this rather endless source, but gives it's users a high level of chakra control. Their chakra is highly volatile to other people, as it will eat away at them if they don't have the right sort of control. Users of this specialize in high damage moves. Though it works similiarly to an element for the starkin, it is also apart of their life force. As such, they cannot lose the ability to use this and this isn't counted against anything that would restrict element use. Adds 50% to Chakra Control and any technique that would drain them instead does damage equal to the techinque rank that is trying to remove the chakra. If it's from an SA or Bloodline Limit instead, the person takes damage equal to their rank. This is negate if the person can use Dark Matter themselves. This is a double edge, for if for some reason the person would lose a significant amount of control of thier chakra they will start to disintegrate.


    Name: Heavenly Body
    Requirements: Gained at Creation, 3 Point Training for Wings
    Description: The special chakra that resides in the body of a Starkin makes it different from normal human, if just a little. This approves all of their physical attributes. This isn't to superhuman state, but rather are as good as humanly possible with having a bloodline that's related to sight or sound. The Starkin body seems to be resilient against natural illness. They also have the power to produce wings of chakra that vary in appearance.

    Name: The Third Eye
    Requirements: 3 Point Training or Queen (Empress) / King (Emperor)
    Description: They also have the ability to form what appears to be a third eye. This is actually a special organ that detects chakra within 30 feet. It can detect how much chakra someone has, and can see chakra outside the body as well, but they most be looking directly at the person. This takes no chakra, and can be activated at will, and does not see chakra points. It also allows them to see people's "Stars" and "Constellations". A person's star is for all intents and purposes their lifeforce, and it is by this a Starkin gauges a person's amount of chakra. Constellations only appear to a Starkin when they focus on a person and to an unlearned person may seem like chakra points. They aren't anything like that however, but studying them can give someone information on the physical condition of the person. Illnesses and diseases can be discovered, but it takes medical knowledge. When active it appears as a glowing eye the color of the starkin's wings on the forehead, and when not active it doesn't appear at all. When the King/Queen uses it can detect chakra within a mile per rank from themselves. If they are able to view any different areas within the country by closing her primary eyes and putting chakra into it. They must have been to the area, or at least know the general location. It cannot be used to see into building unless a starkin is in it.


    Name: Head Above the Clouds
    Requirements: Gained at Creation
    Description: No only does the influence of this energy physically change them but it does so mentally as well. This allows them to learn anything as if a teacher was present as the heavens subtly influence you during training. However, the human mind can only handle so much knowledge, so they have to lose either Taijutsu, Genjutsu or Ninjutsu permanently lost.
    Style Lost:


    Name: Constellation
    Requirements: Gained at Creation
    Description: All starkin have a transcendent bond that allows them to locate each other. If any are within the same country, they can sense the general direction and distance of each other. If they are within fifty miles and known each other well, they know the general health condition and emotions of each other. If within sight, the gain that information regards of how well they know each other as well a sense of skill level (only the rank, nothing about there specialties or weakness). This also allows them to telepathically communicate with each other if they know the particular starkin personally and are within the same village/city.


    Name: Evolving Item
    Requirements: 3 Point Training, Half Point Quest for S rank
    Description: Within all starkin is the power of creation, and this is shown through their ability to create an item that is unique to them. This item can be just about anything, but is more often than not a weapon of some sort. This item develops abilities naturally as the starkin grows in their own strengths, also changing appearance. It can have any sort of abilities that an artifact item of the highest rank usable by the user can have, these possibly changing at the use obtains ranks.These can be absorbed into the body or a pocketspace that follows the starkin and unless noted otherwise their abilities only apply while they are out. It can also be a set of items, but they most fit your character's theme. It can be destroyed, but will be able to be remade a day later. This item most be made as a Custom Weapon which will be S rank, and linked to your profile.


    Name: Celestial Form
    Requirements: 3 Point Training
    Description: This is a mild transformation that boosts speed agility and enhances jutsu that deal damage using energy by 25%. Once per transformation, you can tremendously boost a single chakra/ether technique, or attack with a Evolving Item by an additional 25%. Once this boost is used, the mode is immediately dismissed and can't be used for the rest of the thread. This transform state leechs chakra while activated.


    Name: Nova Crash
    Requirements: Celestial Form, 8 Point Training
    Description: This is the final resort of the Starkin that can only be used once a week. Activating this changes the appearance of the shinobi, making the edges of their wings look feathery and clothing them in an all white uniform which glows intensely. The wings seem to have grow larger and thicker as well. The Evolving Item gets more menacing as well and every offensive use (within reason) will do double the damage normal done by it (or them if you have two). With Starlight this manifests as bursts of energy with each strike, while Dark Matter users items eat away at objects. Your speed and strength are tripled. All jutsu that deal damage by energy are doubled as well. Using this for 10 or more posts will kill the user. If used for 1-5 posts, they totally exhaust themselves and lose most of their chakra. 6-9 posts will leave them in a coma for 3 days.


    Name: Child of Creation
    Requirements: S Rank or Queen (Empress) / King (Emperor), 10 Point Training, My Permission
    Description: Some starkin seek to know more about themselves, and along the way they gain even more power. They come to the knowledge of both Starlight and Dark Matter, the energy they didn't have becoming apart of them. This gives them the bonuses of that element, plus 50% additional Chakra Pool, Jutsu Effectiveness, and Chakra Control. If someone with this ability is killed, they will explode dealing damage equal to the highest possible by a technique their rank, covering a 5 foot radius per rank. This doesn't destroy the body, only severely damages it. The power also allows them to expend chakra to create permanent items. Said items can only be average unless they find some other way to give them abilities. They can build anything they have at least base knowledge for, and they can choose to reabsorb the item at any time. The Queen/King are not limited to know how the item is created, as the Cosmic Conscious will just fill it in for them.


    Profession Limits
    Even among themselves, starkin are unique individuals. However, they are all partially defined by their "Professions", traits that augment their abilities even further. Each Profession has three names, Allie's name, the name of what they do, and the code name used by the Astral Cult (though Allie picks these up later as well). You gain one at Creation based off of one of your Majors.
    Warrior / Soldier / Knight
    Requirements: Taijutsu Major, Gained at Creation
    Description: The main straightforward combatants of the clan, fighting comes all too naturally to them. A single CS of the Warrior's choice can be used regardless of other ones being used, and it's jutsu take no slots.
    Combat Style: (where you would put the choose combat style, jah)
    • Name: Combat Hardened
      Requirements: 4 Point Training
      Description: The warrior has being fighting as long as they could remember, either do to needing to or liking to cause trouble. Due to this they have became to able to analyze their opponents, use their weapons more efficiently, and have became even more resilient. They gain 50% endurance and efficiency to using their preferred weapon, and knows the combat strength and physical condition of anyone they observe in battle or practice.


    • Name: Beat
      Requirements: 4 Point Training
      Description: Learning to leave no openings, the warrior cause pressure by attacking repeatively. For every solid hit they make with a physical attack, the next one deals 10% more damage. This ability stacks and the bonus will restart one a hit misses or is blocked.


    Wizard / Evocator / Rook
    Requirements: Ninjutsu Major, Gained at Creation
    Description: All starkin are naturally good with raw energies, and the Wizards take this to another level by focusing on elements. They gain twice the amount of elements (including doubling the special one) and elemental ninjutsu count as bloodline. They can still only learn one specialty element.
    • Name: Ele-Metry
      Requirements: 4 Points Training
      Description: The wizard is focused in elemental studies, and such thirst for knowledge is answered by a deeper understanding of them. All elements they gain are now considered primary. Half of them can be specialty.


    • Name: Spell Economics
      Requirements: 4 Points Training
      Description: Starkin are already good with manipulating different sorts of energy, so it's only fitting the wizards would have a specialized use of the one they started with. They've learned to maximize their energies, and use the left over energy of other techniques when using new ones. When using elemental jutsu they use 20% less energy. If they use the same sort of energy to use another elment jutsu after just using one, they spend 5% less chakra on it per rank higher the one used previously was. If it's the same element, this becomes 10% less per rank the last was.


    Jester/ Spy / Pawn
    Requirements: Genjutsu Major, Gained at Creation
    Description: Many illusionist are tricksters and while many Jester are, they take their talent to a new level by disguising themselves. They have the ability to change their appearance and clothing, as well as their aura. This isn't an illusion and is considered a genetic change, thus it can't be dispelled. They can mimic others appearance but not aura.
    • Name: Seen It Before
      Requirements: 4 Point Training
      Description: Being masters of illusions, they have used many different technique as well as seen them. They won't let a less genjutsu take them for a loop, and this works it's way into their conscious. A starkin jester is immune to genjutsu their rank and below, but this only against a specific kind. Kinjutsu is considered one rank higher for this purpose. Type Choosen:

    • Name: Double Agent
      Requirements: 4 Point Training
      Description: The ability to disguise themselves is merely the tip of the iceberg, as there are other sense to confuse rather than just sight. As such, the jester has developed a secondary physical appearance, one detailed to the point of it registering as a different person completely. Even their chakra signature is different in this form.


    Cleric / Healer / Bishop
    Requirements: Ijutsu Major, Gained at Creation
    Description: Natural manipulators of life energies, they do not have to train to heal people as it comes naturally to them. They can heal and remove poison as if they had Shousen Jutsu and Saikan Chuushutsu no Jutsu. The same rank restrictions apply to them as if they had the actual jutsu, and they are counted as having them for the requirements of other things.
    • Name: Surgical Precision
      Requirements: 4 Point Training
      Description: Clerics are highly dedicated to their profession, as it is one in both the starkin sense and real sense. They are highly knowledgable with the human body, and their adaptable natures allow them to catch on to most medical tools quickly. When preforming surgery the training requirements are 25% and it takes 25% less chakra to use medical items.


    • Name: Six Stars of the Maiden
      Requirements: 4 Point Training
      Description: In addition to the standard medical tools, the clerics have access to six special starlike objects that takes the form of a piece of jewelry or as part of an article of clothing. When summoned to their true form, they are motes of light that float around the cleric. These help in a variety of tasks which were of medical nature originally, but have been found to be useful in combat as well. The first allows the user to channeling a ijutsu into it, allowing for you to use said techique on anything you can see. When in use two of the stars will orbit around the target. This is limited to techniques that deal with things on a cellular level. The second allows you to use other ijutsu techniques, ones that don't require so much precision in it's chakra use. Namely it can use Chakra no Mesu and similar techniques. This use will have one of the stars become more blade like. In addition to it's attack use, it can be used as a scapel. The last ability is the only one that requires chakra directly (as the others just need the chakra you where already using). It forms a perfect shield around something, which will only allows what the cleric wants through it. It will even block bacteria that pass through it. This requires an expenditure of chakra for a C rank jutsu, but doesn't require anymore chakra afterwards. If used in combat it will block a jutsu equal to the amount required for you to do a jutsu of the same rank. If you only have it block forward, you can spend 50% less chakra. This form has three stars either orbit around the area warded, or will rotate in front of the person if just used as a frontal shield.


    Arbiter / Sealer / Board
    Requirements: Ninjutsu Major, Gained at Creation
    Description: To arbiters sealing things comes so naturally to them they can use seal style ninjutsu with merely a touch. More specifically, they don't have to draw seals to form them. They just have to touch the surface. Or the air, in which case it'll float there for as long as it would've been on a surface. Such is the chakra circulation at their hands they can block jutsu with them. The effort required depends on the size of course, and the stronger a jutsu is then the arbiter the more it'll damage their hands afterwards. They can also overload a jutsu technique by touching it and expending 70% of the amount of chakra used for said technique. This is due to Starlight being stronger than normal chakra, and Dark Matter disintegrating opposing chakra.
    • Name: Great Seal Mastery
      Requirements: 4 Point Training
      Description: When using seal style ninjutsu the prowess of the arbiter allows them to push it's limits. Per 20% more chakra used for a seal it will increase 10 feet. They can also increase the duration by 50% per 20% more chakra they spend.


    • Name: Aura Ward
      Requirements: 4 Points Training
      Description: Expanding upon the ability to place seals in the air, they can surround themselves with invisible ones. This requires 20% more chakra, and if it's appropriate the seal will affect anyone that attempts to physically hit them. The seal last for a full day, and they can place 1 plus one for every other rank they have.


    Commander / Tactician / Queen or King
    Requirements: Puppetry Primary, Gained at Creation
    Description: Not only are starkin puppeteers master manipulators, they are also the prime stragetists. They seem to have a natural charisma that makes people want to listen to them, though sometimes this is more oppressive than encouraging. Kugutsu no Jutsu becomes a basic jutsu for them, and they can create puppets from starlight or dark matter (whatever is appropriate). This makes them naturally tougher, but then they become a bit more prone to things that damage energy. They can make basic puppets with average weapons at will without a template being required. Puppets that require template don't take chakra to produce after the first time they are created. This is due to the Commander merely reabsorbing the chakra and storing it in a special part of their body. Projectile weapons cost chakra equal to one rank under the normal weapon. If the puppet is destroyed, they will have to spend chakra equal to one rank below it's total rank to reproduce it within the same thread. All puppet made in this fashion are controlled mentally.
    • Name: Drillmaster
      Requirements: 4 Point Training
      Description: The charismatic aura of the commander is so strong that merely being in their presence encourages them to best themselves. Merely them being present gives other starkin the reduction for having a teacher. This only counts for techniques that have fighting styles the commander is capable of, though they don't need to know the specific technique. If they actively teach the person, their will be one post deduced for teaching styles they are a minor in and a two post deduction for those they specialize in.


    • Name: Natural Leader
      Requirements: 4 Point Training
      Description: The mind of the commander is always analyzing, trying to figure out the best way to do things. Being a leader of sorts amongst their people, they grant a 5% bonus to overall combat efficiency per rank to all starkin considered allies within a 20 foot radius per rank. This doesn't boost stats, just makes them able to use what they do have better.


    Queen or King / The Leader / Empress or Emperor
    Requirements: Clan or Cult Leader, SA slot, My Permission
    Description: The leader and source of the most power of the clans, the King/Queen has the abilities of each clan. They begin learning all the "Gained at Creation" abilities of each profession and can learn jutsu from any of them. They are also considered to have an additional point in each style of purpose of using and learning Profession limits and regain the ability to use the style lost by Head Above the Clouds. The range of their Constellation bloodline limit doubles when dealing with starkin that fit under their 'rule'.
    • Name: Serenity of the Cosmos
      Requirements: 4 Points Training
      Description: The open sky is a beautiful sight, and makes any starkin feel at ease. It seems to invigorate them, and with the Queen/King this is more than a mere feeling. While outside anywhere the regain 5% chakra per post. Their base chakra pool is increased 50% as well (whether or not they are outside).


    • Name: Resplendence
      Requirements: 4 Points Training
      Description: The splendor of The Leader inspires starkin under his/her command. This gives them physical, mental and spiritual support which makes them last longer they they would by themselves. While within ten miles of their leader (the one who assimilated them) they begin to slowly heal and regain chakra, 5% per post. Their chakra is also bolstered, though not in a way that gives them more. Instead they will have an aura of it surround them that reduces damage 5% per ranking of their leader.




    Talents
    Not all starkin are the same, they each have talents that are unique to them. Or at least, ones that not every starkin knows. The following are abilites that make them at least somewhat more unique amongst themselve. They get one for every SA slot they have, as their ability to learn things affects how much they can learn from the Cosmic Consciousness. You can substitute a SA for two Talents or a Trait for one.
    Name: Extra Item
    Requirements: N/A
    Description: Many starkin especially Warriors and Commanders have came to a realization that one tool isn't always appropriate for all jobs. No matter how versatile it is. These clan members have created one or more additional Evolving Items. This Talent gives them one (or a set) more. Alternatively it can increase the abilities of their another Evolving Item, such as giving it a transformed stat.


    Name: Star Companion
    Requirements: Battle Pet SA
    Description: The pet gained from the Battle Pet SA becomes more alien in nature, gaining traits that make it similar to Starkin. It gains all general Starkin limits and 1/3 your jutsu slots. These companions don't have to be normal animals, many are alien in nature and can do unusual things like levitate/fly and talk. Their Evolving Items can either be regular or an Evolutionary Trait, which gives the pet itself abilities as if they where the weapon. If a Commander or King/Queen takes this Talent they gain two and these can even be other NPC starkin, which have professions in this case. If they are both a King/Queen and Tactician or a General, they gain three. If a King/Queen and General they gain four. Their rank will be either with be the first having your rank and each other one going down a rank or each one going down a rank for each one you have beyond two. Companions under these characters can take this talent, but only for pet-types that will be their rank and have 1/2 their jutsu slots, as well as weaker traits on their Evolving Item/Evolutionary Trait. They can chose to give them an additional SA or even another bloodline in place of the starkin limits, but they must have a good reason.


    Name: Increased Capacity
    Requirements: N/A
    Description: Having a stronger connection to the cosmic energies, their base chakra pool increases 20%.


    Name: Regeneration
    Requirements: N/A
    Description: Just because a starkin's body is more resilient that a regular human's doesn't mean it's incapable of taking damage. Many starkin learn to regulate the chakra in their body in such a way it enhances it's ability to repair itself. Minor cuts heal in a matter of seconds (a post) and larger cut take minutes (2-5 posts). If they take a significant amount of damage and don't want to bother waiting to heal naturally, they can focus chakra into the area to heal it immediately. The amount of chakra increases with the severity of the injury, though it's less costly to those experienced in ijutsu. This focused regeneration is so great it can ever replace lost limbs (for about the cost of an A Kin).


    Name: Twice The Work
    Requirements: N/A
    Description: Many starkin broaden their horizons by learning multiple clan professions. This allows them to take another Profession, ignoring the requirement for Primary. However, if said profession's abilities have affects that would normally be affected by style points (such as the clerics ability to heal), you'll only be able to use them to the rank of whatever combat style would be required.


    Name: Professional Prestige
    Requirements: Twice the Work
    Description: Combining certain profession opens up the way for other special bloodline limits. These professions and the profession they make is listed below, and it's limits are listed in the next section below.

    Warrior + Wizard = Spell Warrior
    Warrior + Cleric = Paladin
    Warrior + Commander = General
    Warrior + Jester = Assassin
    Wizard + Cleric = Theurge
    Wizard + Jester = Shadowsmith
    Wizard + Arbiter= Trapmaster
    Jester + Arbiter = Spook
    Cleric + Arbiter = Hospitaler




    Advanced Professions
    Not only do many starkin dabble in different clan 'professions', but many mix the talents to form a new profession of sorts. This are gained by choosing the appropriates Talents above, then doing the training for the abilities.
    Spell Warrior

    • Name: Spellstrike
      Requirements: 4 Point Training
      Description: Being experienced with both elemental jutsu and physical attacks, the Spell Warrior has learned to synergize both abilities. They do not have to use handseal for elemental jutsu as long as they have their evolving item, and they can channel said jutsu through it.


    • Name: Rhythm
      Requirements: Beat, 4 Point Training
      Description: Â The spell warrior takes his training of leaving no opening to a brand new level, incorporating elemental jutsu as well. Physical hits and elemental jutsu will do 10% more damage per previous physical hit and 5% more per previous elemental hit (as it's easier to hit with the jutsu). These bonuses only apply to a hit that does damage, and will end if you miss or don't do damage with an attack.


    Paladin

    • Name: Vigorous Defender
      Requirements: 4 Point Training
      Description: Having a paladin heading an attack is an inspiriing sight, both for real and imagined reasons. His presence supports the weak, and every blow he lands spurs other starkin on. Starkin within a 10 ft radius per the paladin's ranking heals by an amount equal to 5% of  the damage they deal to opponents with each aggressive action. If they kill them, they gain health equal to 25% the enemies' total health.


    • Name: Bane of the Otherworldly
      Requirements: 4 Point Training
      Description: Paladins of the starkin aren't truly divine as they get their powers from celestial heavens. However their abilities mimic similiar qualities a real paladin would have. The energies in their body react strangely to creatures that would be considered foreign to this world. When dealing with summons, demons, cursed, people with powers from otherworldly sources or starkin with a different energy base (referring to Starlight and Dark Matter. If you have both it applies to both) your abilities are 25% more efficient and you reduce damage taken from them by the same amount.


    General

    • Name: One Man Army
      Requirements: 4 Point Training
      Description: While normal puppeteers work on overwhelming there opponent with as many puppets as possible the Commander focus on getting the most out of each one. This training has reached it's perfection when they become a General. While controlling half their max puppets (round down) minus one, they can fight as if where focusing on each one seperately. They can also fight as though they are controlling no puppets during this. If they have an ability that allows them to control more puppets at a time, they cannot use it during this bloodline limit.


    • Name: To Arms!
      Requirements: Natural Leader, 4 Point Training
      Description: Not only does the General's words lead their troops, but so does their actions. While using any Combat Styles half of any of the physical bonuses are given to all starkin within the radius of his Natural Leader ability.


    Assassin

    • Name: Perfect Stealth
      Requirements: 4 Point Training
      Description: You cannot defend against that which you cannot see. And what you can't hear? Well you're just screwed. For the cost of a D ranked jutsu per post an Assassin can turn completely invisible. While they are like this, they leave no trail, make no sound, and have no odor.


    • Name: Tools of Death
      Requirements: Deep Cover, 4 Point Training
      Description: Upon becoming an assassin the jester has completely realized himself, even when they aren't quite themselves. While they are in Deep Cover they now have access to all their bloodline limits, profession jutsu, genjutsu and abilities that would boost the efficiency of or with genjutsu.


    Theurge

    • Name: Perfected Economics
      Requirements: Spell Economics, 4 Point Training
      Description: The bonuses from Spell Economics now applies to all Ninjutsu and Ijutsu.


    • Name: The Weave
      Requirements: 4 Point Training
      Description: Both a curious and devious ability, theurges can simultaneously cast a single ninjutsu and ijutsu. You use either's range and radius and apply the normal effects in said radius. The beneficial effects well automatically target all starkin, though you can choose for it not to work on some. Also, you pay the appropriate costs for both techniques (they are simultaneous, so you don't get the benefit of using them in a row).


    Shadowsmith

    • Name: Nightmares Made Real
      Requirements: 4 Point Training
      Description: The shadowsmith isn't satisified with the mental stress that is caused by genjutsu. They take things a step further by weaving in specially formed chakra that adds realism to each genjutsu technique that preform. By paying 20% of the jutsu's cost, they can cause it to deal damage equal to 50% of a damage jutsu it's rank. This damage shows up in different ways, but always fits whatever genjutsu that has been used. If they got attack by a blade, cuts would form, if they got burned, they skin would show the damage, etc.


    • Name: Haunting Visions
      Requirements: Spell Economics, Nightmares Made Real, 4 Point Training
      Description: Due to shadowsmiths lacing their genjutsu with actual substance, illusions created by them have staying power unknown in most. Their genjutsu has to be dispelled twice, and most people will be convinced it worked the first time. Naturally if person has abilities to detect genjutsu or if something happens that is obviously only possible in an illusion they will know they are still in it.


    Spook

    • Name: Set (Genjutsu)
      Requirements: 4 Point Training
      Description: Spooks are known for their scare tactics, though some of these have more effect then many would realize. They can create illusions that will remain inactive until something touches the seal that it's in. By paying 20% of a genjutsu's cost they can place it within a seal that will last until set off or some how removed. Touching it will set it off with the genjutsu orginating from the center of the seal. If height matters, it will come out as though you where there using it.


    • Name: Motion Sensor
      Requirements: Set (Genjutsu), 4 Point Training
      Description: Seeing the seal set by a spook probally aren't invisible, the odds of someone setting it off are lower than they are comfortable with. To counter this they have developed the ability to have the Set seal to activate when someone gets a certain distance from it. This can be set from five to twenty feet.


    Trapmaster

    • Name: Set (Ninjutsu)
      Requirements: 4 Point Training
      Description: Â Fighting a trapmaster is trying indeed, for one has to be careful with every step they make. The trapmaster may be long gone, but the ninjutsu seal they leave behind still leave the area dangerous. By paying 20% of a ninjutsu's cost they can place it within a seal that will last until set off or some how removed. Touching it will set it off with the ninjutsu orginating from the center of the seal. If height matters, it will come out as though you where there using it. The direction it goes it is preselect when forming the seal.


    • Name: Motion Sensor
      Requirements: Set (Ninjutsu), 4 Point Training
      Description: Seeing the seal set by a  trapmaster probally aren't invisible, the odds of someone setting it off are lower than they are comfortable with. To counter this they have developed the ability to have the Set seal to activate when someone gets a certain distance from it. This can be set from five to twenty feet.


    Hospitaler

    • Name: Aura of Purity
      Requirements: 4 Points of Training
      Description: The purpose of a hospitaler is helping those in need, and this goal is so strong merely being around them proves this fact. An aura cleanses and heals all starkin allies within a 30 ft. radius. It give them slow regeneration, or give a 20% boost to already present regeneration. Any ijutsu used within this field will be boosted 20%. If inside of a building in a none combat situation, this aura will fill the complete building and works on everyone.


    • Name: Seal of Surgery
      Requirements: Surgical Precision, 4 Point Training
      Description: The hospitaler has became even more efficient on the field, able to do surgery without the standard tool. This is done by creating a large seal on a flat surface, one on which the body will be placed on. They have to know how to do said surgery, but the seal will form a field around the target which will created and use the tools need. The hospitaler will mental direction these tools, and the area of the seal will be completely sterile. This gives them another 25% reduction to doing surgery (in addition to the one from Surgical Precision).
     
  3. YuweaCurtis

    YuweaCurtis Genin Member
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    #3 YuweaCurtis, Jan 22, 2017
    Last edited: Feb 1, 2017
    General Jutsu
    Name: Elemental Admixture
    Type: Ninjutsu
    Rank: D / C
    Requirements: Appropriate Elemental Release, Starkin, Wizard to learn at lower rank.
    Description: By learning this technique, a Starkin can infuse his clan jutsu or evolving weapon with his elemental release. If the user is and Warrior or Assassin, they will solidly form the element into there evolving weapons. It's damage will be modified to match the element.


    Name: Torrid Weiss
    Type: Ninjutsu
    Rank: B / A
    Requirements: Starkin, Wizard to learn at lower rank
    Description: The concept of this jutsu is very simple, hit as many things quickly as possible. It concentrates chakra into the hands and releases 8-15 moderate powered blasts. This is usually used on a large group of enemys, although it can be focused on one foe. Starlight tends to burst on contact spreading the damage.  Dark Matter on the other hand is more concentrated, thus tending to leave small craters behind.


    Name: Starburst
    Type: Ninjutsu
    Rank: A
    Requirements: Starkin, Starlight Release
    Description: This is a decisive jutsu that release. It super concetrates chakra in ball in front of the user, which then turns into a wide blast of energy which is about 8 feet in diameter.


    Name: Supernova
    Type: Ninjutsu
    Rank: A / S
    Requirements: Starkin, Starlight, Wizard for lower rank
    Description: The shinobi super concentrates a certain amount of chakra within himself, and then lets it out in a supernova like explosion. The force of this explosion dazes the shinobi for a few seconds up to a minute, depend on the chakra used. This uses as much chakra as the shinobi decides to use, and damages accordingly.


    Name: Shining Blast
    Type: Ninjutsu
    Rank: B
    Requirements: Starkin Wings Activated
    Description: This is a powerful charge technique. The user either runs or flys at an opponent, bringing a large amount of chakra into their wings. They then slam into a foe, wings first and a burst of energy occurs. With Starlight this is all energy damage, but with Dark Matter it is partially that as well as the struck surface being deteroriated. This can be combined with Lightforce Wings, becoming a brisk slap.


    Name: Lightforce Wings
    Type: Ninjutsu
    Rank: B/A
    Requirements: Starkin Wings Activated
    Description: This pours more chakra into the wings to make them an offensive tool. The wings can extend 15 to 30 feet (depending on rank) ahead of the user and stab or slash at a foe. They have excellent destructive power, going through rocks and even some metals. They can pierce jutsu equal to their rank or one lower if it's kinjutsu.


    Name: Shifty Shield
    Type: Ninjutsu
    Rank: D
    Requirements: Starkin
    Description: This creates a shield of projected chakra, which costs no more chakra until it's destroyed. The shinobi can put as much chakra into it as they want, and the shield can be destroyed by other jutsu of a rank greater than the charka currently in it. This can be a solid shield, or "blanket" of chakra, either way it's from the arm. It can be no larger than the person, and can only block from one direction.


    Name: Scourge Of Pleiades
    Type: Ninjutsu
    Rank: S
    Requirements: Starkin, Starlight
    Description: After making the appropriate handseals, seven starlike motes of light surround the user. These act as turrets, firing a beam of energy at anyone who approaches offensively. The amount of time these stay depends on how much chakra is used for the jutsu. They disappear after running out of energy, or may be launched at a foes. If the later happens, it explodes on contact with the intended target or any other solid object.


    Name: Starstream / Dance of the Heavenly Hosts
    Type: Taijutsu
    Rank: D / A
    Requirements: Starkin
    Description: This is a speed technique, which has two uses. It's primary use is a sudden burst of speed used to travel almost instantly a few feet in any direction. It takes chakra but can be used alot. However, if you use it too many times without a break your physical stamina will wear down faster.
    An advancement of Starstream, Dance of Heavenly Hosts allows you to use it in rapid succession. This technique is performed by bringing chakra into your legs or wings and compressing it. You motions are blurred, making it difficult for you to be targeted. You can even make quick attacks between each movement. The actual chakra use of this move varies, but using A rank chakra allows for about 5-10 Starstreams depending on rank. Using this too much will put a large strain on the body.


    Name: Abduct / Retrieve
    Type: Ninjutsu
    Rank: A
    Requirements: Starkin
    Description: This jutsu allows you to both protect allies and hold opponents back with beams of light from the heavens.

    Abduct - Holds an enemy in the air for three posts. They can do anything except moving from the spot in the air they are in. As you get stronger the beam widens, allowing you to hold more opponents. This beam comes from directly overhead.
    C = 5 feet B = 10 feet A = 20 feet S = 30 feet
    The queen/king adds an addition 5 feet to this.

    Retrieve - The light protects targets, at the cost of them being able to attack. The amount of chakra affects the amount of damage reduction and this lasts until dismissed. This can even make the ally invincible with a large amount of chakra put in. However the protected target get the same reduction in damage output as the enemy does. You can step out the light anytime. Clerics may channel healing jutsu through this, but only to one target at a time. Finally, if you can bring allies to your position, but this requires a huge amount of chakra as well as a way to locate them.
    C = 1 B= 2 A = 3 S = 5
    The clan leaders can protect 1 additional target.


    Name: Amor
    Type: Ninjutsu
    Rank: A
    Requirements: Starkin Commander/General, Arbiter, Cleric or King/Queen
    Description: A devious skill, it places a mark on the enemy using either a blast from the Third Eye, or a touch. This mark allows for total control of the section of the body covers. Though this is considered an A rank Kinjutsu, the actual chakra cost depends on what you are trying to take control of. If marking a hand or similar, it only cost the rank of a C. If trying to control an arm or similar, you must spend chakra of a B (Kin). Taking control of an entire body requires for the person to be unconscious, and A (Kin) worth of chakra. Regaining control is simple really, the target merely needs to release 50% more chakra than it took for the Starkin to use this ability. A Starkin can place in more chakra than required in order to make sure it works or make the opponent bleed excess charka.


    Name: Gravity Sphere
    Type: Ninjutsu
    Rank: B (Kin)
    Requirements: Starkin, Dark Matter
    Description: A bit of a misnomer, as it isn't really gravity at all. This move conjures a ball of supercondensed energy, and as a result of this it is incredibly heavy. Weighing a ton it is mentally commanded by the person who made it, which also requires nothing but thinking. It will form anywhere within 30 feet of the person, but it takes a second or so to converge. It persists until the end of the topic or it is destroyed and can be control as far as one can see. If you lose sight of a sphere it will merely hover until you can see it again. You can create additional sphere for an extra 25% of this technique's cost per sphere.

    Name: Gravity Well
    Type: Ninjutsu
    Rank: S (Kin)
    Requirements: Starkin, Dark Matter, Gravity Sphere
    Description: Another misnomer, but named so to keep with the theme of it's previous incarnation. This move is a follow up to Gravity Sphere, ment to be the final blow. It will drop all currently made Gravity Sphere at a single opponent, after which time they will merge with them. Then they will all implode, creating a powerful vacuum which will draw in within a 50 foot radius. This vacuum is powerful enough to rip large tree from their roots. If the implosion doesn't kill them, then there's a high chance the debris flying toward them will.


    Name: Fatal Attraction
    Type: Ninjutsu
    Rank: S (Kin)
    Requirements: Starkin, Dark Matter, Annihilating Sphere
    Description: A technique that makes fighting even the weakest Starkin in close combat dangerous as hell. They will allow Dark Matter to spread throughout their entire body, making the skin black (sometimes looking like the night sky). This skin deterioates anything that hits it, and is capable of negating energy based attacks. It cut down the damage of energy attacks drastically, and will negate them if the user spends half the offending jutsu's cost. Their physical attacks will mostly likely leave holes in objects, and physical attacks directed at them is a good way to lose whatever you're attacking with. Like other Dark Matter techniques the presence of chakra help slow down the deterioation. And unique or high ranking weapons won't be destroyed right away either. However this also effects their ability to use techniques, only allowing for physical attacks and ones using Dark Matter. They can also pull objects towards them within 30 feet with a powerful vacuum-like force. This requires a moderate amount of chakra to be used to maintian it after it's activation.


    Name: Annihilating Sphere
    Type: Ninjutsu
    Rank: A (Kin)
    Requirements: Starkin, Dark Matter
    Description: This is the most common and one of the strongest of Dark Matter's powers of deterioration. It creates a three foot ball of energy that destroys anything it touches, being mentally controlled by the user. A graze can cause a bad womb and prolonged exposure will kill you. It even destroys lesser jutus, disintegrating anything that has less then over 50% it's chakra. However the presence of chakra within thing protect them from being destroyed outright, acting a a shield of sorts. Any amount over the base level of chakra can be placed in it, and it will persist the whole topic unless it's destroyed. It should also be noted, that touching Starlight of at least B rank will cause it to explode with a ten foot radius for each rank the opposing technique is beyond E.

    Name: Total Annihilation
    Type: Ninjutsu
    Rank: S (Kin)
    Requirements: Starkin Wizard or My Permission, Dark Matter, Takes Two Jutsu Slots, S Rank
    Description: The most devasting Dark Matter technique, no one on the receiving end has lived to talk about. The user will gesture with their primary hand in some obvious way that differs between people which will cause the Annihilating Sphere to shoot towards a designated area. Once it reaches there it will quickly expand into a 100 ft sphere. Everything within this radius will be completely destroyed, except for things with chakra. People with nearly full chakra pools will still take alot of damage and those without chakra are pretty much screwed.


    Name: Light Beam / Homing Ray /Sunburst
    Type: Ninjutsu
    Rank: D/B/A
    Requirements: Starlight
    Description: Modifing the original form of this jutsu, it now uses the light of Starlight for an even greater effect.As the original there's different uses, but must be mastered in it's base form you can move to it's next level. It's next form is learned as a higher ranked jutsu, but takes half the time to learn. Each form require more chakra than the last, although a weaker form can always be used. Due to the lack of it's side effect's potential, it deals more damage then the Dark Beam. Any form of this beam can be charged with additional chakra to improve it's damage. Commanders can have their Puppets use this as well.

    Light Beam - Focusing light into the cannon, a beam of light is then fired. This beam deal good damage and may set things on fire.

    Homing Ray - The upgraded Light Beam fires a volley of fast, mildly-homing spherical projectiles which stay closely together. They can only turn a total of 45 degrees, cannot make sharp turns, and can never turn back once passing a target. A quick turn will get you away from them.

    Sunburst - Using a large amount of chakra, you focus light into a small sphere. Once this sphere hits an enemy, it enlarges into a 15 foot sphere that continues to move slowly before disappearing 3 posts later. This light sphere does a large amount of damage to anything it hits.


    Name: Dark Beam / Entangler / Darkburst
    Type: Ninjutsu
    Rank: D/B/A
    Requirements: Dark Matter
    Description: Not able to recreated this at first, but then gaining the power of Dark Matter Dharma recreated this technique as well. It has various uses, but must be mastered in it's base form before you can move to the next level. It's next form is learned as a higher ranked jutsu, but takes half the time to learn. Each form require more chakra than the last, although a weaker form can always be used. Any form of this beam can be charged with additional chakra to improve it's damage. Commanders can have their Puppets use this as well.

    Dark Beam - This shoots closely grouped flattened disks of dark goo, trailed by dark energy and globular emanations. Due to Dark Matter being used they cause detoriation when damaging objects.

    Entangler - When upgraded, the disks of dark goo grow larger and come together. A target hit by this will be encased in the goo, as it will harden upon contact. The enemy will be held in place for two posts, and anything coming into contact with them before their next post will be engulfed and held as well. Because it is dark and hardened around the target, they are immune to physical attacks below S rank and genjutsu. Ninjutsu damage is also reduced.

    Darkburst - The strongest variation, and uses a large amount of chakra to pull off. A single glob of darkness is shoot and when it hits and enemy it creates what seems to be a dimensional rift. This rift causes a high amount of damage resulting from pressure, but only fully effects one person. Anyone near the primary target will feel pulled in slightly and take a minor amount of damage. If it kills them it makes the body disappear completely. This blast isn't as fast as the other uses of Dark Beam.


    Name: Annihilator Beam / Disruptor / Sonicboom
    Type: Ninjutsu
    Rank: B/A/S
    Requirements: Child of Creation, Sunburst and Darkburst
    Description: Combing the new Dark and Light Beams, Dharma has a variation of one of her strongest beams.It's next form is learned as a higher ranked jutsu, but takes half the time to learn. Each form require more chakra than the last, although a weaker form can always be used. Commanders can have their Puppets use this as well.

    Annihilator Beam - Fires tiny spheres of darkness surrounded in an aura of light. This isn't as powerful as the name would imply, however. These blasts can be fired rapidly and home in towards enemies. The cost is per three shots.

    Disruptor - Grows larger and loses it's homing ability. In place of this, it damages anything within 10 feet of what it hits and stuns everything effected for one post.

    Sonicboom - Using a large amount of chakra, you fire a quickly moving shot that instantaneously creates a energy disruption when it hits something. The target and everything within 20 feet takes a massive amount of damage as the area around them distorts to look like glass angled in different directions. This distortion stays behind for a few seconds after the damage is taken, but has no real affect.


    Name: Star Crest
    Type: Ninjutsu
    Rank: D
    Requirements: Starkin
    Description: Though they can be considered tight knit, starkin aren't stingy as a whole. They have made friends with others, and have even developed a way to give the the ability to benefit from abilities that would only apply to other starkin. They will place a seal on their body which is subject to the special energies starkin control. With this the person will be targeted by abilities that target starkin. The person that marks them, as well as those of higher rank can use constellation to locate them, and the marked person can communicate telepathically with any starkin that allows them to. This can be used even by someone unable to use sealing jutsu normally. The queen/king can choose for their abilities not to target people with Crests on an individual basis.


    Name: Embrace Creation
    Type: Ninjutsu
    Rank: B
    Requirements: Starkin, Child of Creation
    Description: Costing only enough chakra to saturate the area with it, this allows the Child of Creation to telekinetically control anything constructed from their chakra. The amount used is dependant on the size of the object, but it will not be lost unless somehow broken or absorbed. It takes focus to move the objects. This isn't much for smaller objects, but becomes increasely difficult the larger and more numerous they are.


    Profession Jutsu:
    Warrior Jutsu



    Wizard Jutsu
    Name: Irradiate
    Type: Ninjutsu
    Rank: A (Kin)
    Requirements: Starkin Wizard
    Description: Converting an amount of chakra into a radioactive substance, the cleric will then spread it in 40 radius. Everything will be covered in this radiation, and it deals damage to living creatures. It will also cling to inanimate objects, anything passing close enough to this will also have this cling to it. This persists in the area for 3 post, and any living creature will take damage for the next 5 post after they leave the area. Off course they will be damaged while in the area. This damage is about that of a B rank technique, and it damages the entire body. The appropriate anti-poison jutsu can remove this from a living victim, but not the area of effect.


    Name: Flare
    Type: Ninjutsu
    Rank: A
    Requirements: Starkin Wizard
    Description: Conjuring up the latent solar energies in the atmosphere, the Wizard focus them into a might column of heat. As mentioned this is taken from the atmosphere, so the beam comes down directly above no matter what height the target is at. It's width is from 3 to 10 feet, the smaller it is, the more concentrated it is. This beam sears whatever it hits intensely, an cause the temperature in the immediate vicinity to shoot up. The beam itself is decently fast, but not so fast one couldn't leap out of the way before it comes down on them. This also knocks out all electronics 30 feet around it as this carries alot of electromagnetic energy.


    Name: Conflagration
    Type: Ninjutsu
    Rank: S
    Requirements: Starkin Wizard, Flare, Starlight
    Description: A follow up to Flare, it actually cost half the amount of it's rank due to using left over chakra from the last skill. Urging the current energy with more, it will then explode covering a 50 ft. radius. All electronics within a mile will be knocked out, as this is basically a solar flare.


    Name: Implosion
    Type: Ninjutsu
    Rank: S
    Requirements: Starkin Wizard, Flare, Dark Matter
    Description: A follow up to Flare, it actually cost half the amount of it's rank due to using left over chakra from the last skill. Rushing Dark Matter into the current energy, it cause a implosion which damages everything within a 50 ft. radius. This damage is of the detoriating sort, as if it rapidly aged or disentergrated.


    Name: Starfall
    Type: Ninjutsu
    Rank: S (Kin)
    Requirements: Starkin Wizard, Starlight
    Description: A technique so powerful, it can turn the tides of a war. However it has some drawbacks to it's use that make it risky without the appropriate protection. The user will stand in one spot, usually spinning their item above their heads, though they can be doing anything one can do while standing. As they collect power, a magical glyph will start developing under them. At the beginning of their second post after this small meteors followed by a large 50 foot one will strike the targeted area, which can be as far as a mile away. If one is hit by the smaller meteors they will stun them, usually long enough for the main one to hit them. While this is being casted the user can leviate, moving about the speed of walking. If hit before they are done the technique will be cancelled, but fortunately they won't lose all the chakra required for it. They are protected from C rank and below techniques during this time.


    Jester Jutsu


    Cleric Jutsu
    Name: Guardian Angel
    Type: Ijutsu
    Rank: B-S (Kin)
    Requirements: Starkin Cleric
    Description: Conjures starlight or dark matter in a physical form to protect and support allies. It takes the form of a 5 foot starkin like angel that's missing it's legs. It flies around and does it's best to intercept in coming attacks, taking damage up to it's own rank. It can be repaired by spending chakra on it, however. It also has an effect depending on what sort of energies created it. If made of Starlight it will constantly heal all allied Starkin within 30 feet by a small amount each post. The Dark Matter slowly damage enemies within the area. Starkin using Child of Creation will gain both effects. It will remain until destroyed or reabsorbed for however much chakra is left in it.


    Name: Decaying Flesh
    Type: Ijutsu
    Rank: B
    Requirements: Starkin Cleric
    Description: This jutsu utulizes negetive healing energy, turning into an offensive decaying energy. This jutsu requires a touch to work, after a activation of the jutsu itself. The jutsu only works for one post after it is activated, and because of the nature of concentration needing for this.

    This jutsu causes the flesh of the affected area to rot. However, this only occurs on the outer layer of flesh, and can easily be gotten rid of by pulling the affected area off. If the affected area is left on, there could be diseases that come with it. The manner of pulling off the affected area is much like a bad sunburn.


    Name: Healing Powder
    Type: Ijutsu
    Rank: C
    Requirements: Starkin Wings activated
    Description: This jutsu uses the chakra inbued in the wings of a Starkin to spread a healing "powder" onto a ten foot cone area in front of the shinobi, the cone extending twenty feet from side to side when at it's farthest point out. This jutsu heals any minor scrapes and bruises and will penetrate clothing.


    Name: Irradiate
    Type: Ijutsu
    Rank: A (Kin)
    Requirements: Starkin Cleric
    Description: Converting an amount of chakra into a radioactive substance, the cleric will then spread it in 40 radius. Everything will be covered in this radiation, and it deals damage to living creatures. It will also cling to inanimate objects, anything passing close enough to this will also have this cling to it. This persists in the area for 3 post, and any living creature will take damage for the next 5 post after they leave the area. Off course they will be damaged while in the area. This damage is about that of a B rank technique, and it damages the entire body. The appropriate anti-poison jutsu can remove this from a living victim, but not the area of effect.

    Name: Rebirth
    Type: Ninjutsu
    Rank: A
    Requirements: Starkin Cleric, Queen/King, or General
    Description: For those who think there is no such thing as reset button for skills and techniques haven't met a psychic or starkin. This techniqe allows the former to replace jutsu and SAs of themselve or a person they touch. They can replace them on a post for post or point for point basis. Of course these jutsu must be ones that can be learned by them anyways. This also allows for them to change style point, but they immediately lose all jutsu they couldn't have and do not get to replace them automatically. While this technique is in use the target will be surrounded in a glowing/pulsing cocoon.


    Arbiter
    Name: Torment
    Type: Ninjutsu
    Rank: A
    Requirements: Starkin Arbiter
    Description: A technique used to stop those that like to ridiculously spam the same move over and over again. It either takes the form of a blast of energy from the Third Eye, or transferred through touch. If successfully transfered to the opponent it makes them unable to use a skill or technique more than once per post. This effect lasts 10 posts, and can only be removed by something that can remove seals or negate a current jutsu on somebody.


    Commander Jutsu


    King / Queen Jutsu
    Name: Deflection
    Type: Ninjutsu
    Rank: B
    Requirements: Queen / King
    Description: This protects the user by warping the air around them, deflecting small projectiles and cutting the power of projectile creating jutsus. This ability must be activate, but cost a small amount of chakra while on "stand by" mode. In this mode it automatically deflect small none jutsu projectiles, such as shurikens and kunai. Also note since this objects are just deflected, they potentially can hit others (even allies). When an projectile jutsu is in use, you can put extra chakra into this to reduce the damage taken. If you put in about the same amount of chakra of the jutsu used, you will totally block it. You cannot block kinjutsu however, and this only works against ranged attacks (such as Suiryuudan).

    Name: Juxtapose
    Type: Ninjutsu
    Rank: C
    Requirements: Queen / King, Willing target
    Description: This allows her to immediately change position with an ally in sight or within her chakra sensory range. The person will know what she's trying to do and if shes trying to use them to take an attack or not.


    Name: Rebirth
    Type: Ninjutsu
    Rank: A
    Requirements: Starkin Cleric, Queen/King, or General
    Description: For those who think there is no such thing as reset button for skills and techniques haven't met a psychic or starkin. This techniqe allows the former to replace jutsu and SAs of themselve or a person they touch. They can replace them on a post for post or point for point basis. Of course these jutsu must be ones that can be learned by them anyways. This also allows for them to change style point, but they immediately lose all jutsu they couldn't have and do not get to replace them automatically. While this technique is in use the target will be surrounded in a glowing/pulsing cocoon.
     
  4. Horus

    Horus Jounin Member
    Administrator

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    #4 Horus, Jan 23, 2017
    Last edited: Jan 24, 2017
    A clan of odd origins was mistakenly propagated by an Konoha Chuunin by the name of Allie. She was gifted by the current Hokage a special pendant he had found at a street vendor.

    -Must be rped if you want that in history.

    Number of Members Allowed:
    Initial Members:
    The sky's the limit
    Add an actual limit curtis >.>

    Starlight, Dark Matter, Celestial Form, Child of Creation
    Percentages=None
    Some may seem redundant after percentages are removed.

    Heavenly Body
    Remove description of 3 point training add to requirements sub section wings

    Third Eye
    When the King/Queen uses it can detect chakra within a mile per rank from themselves. If they are able to view any different areas within the country by closing her primary eyes and putting chakra into it. They must have been to the area, or at least know the general location. It cannot be used to see into building unless a starkin is in it.

    No. Not one mile, you can have a custom limit to detect chakra, however it must be less than the "canon version. Also fix typo.

    Name: Head Above the Clouds

    No reducing a reduced post count...this should be more of trait than anything.


    Name: Constellation

    This looks a lot like inuzuka bond, where they can do the emotion thing but on a huge scale. This is fine, but the scale is ridiculous.

    Name: Evolving Item
    S ranks are "quested for" however, since you have this it will be different than a quest; yes or no? Secondly, will it still require the kinjutsu points?


    Nova Crash
    No doubling up or any wording that says jutsu attack is increased etc.


    Professions
    A single CS of the Warrior's choice can be used regardless of other ones being used, and it's jutsu take no slots.

    Combat Hardened
    No %

    Beat
    No %

    Wizard
    starkin are naturally good with raw energies, and the Wizards take this to another level by focusing on elements. They gain twice the amount of elements (including doubling the special one) and +2 slots per rank to help them learn a variety of techniques.

    No there is an s.a for this if you want to say that they gain x s.a as a bloodline limit that is fine. +2 slots would fall under the traits category.

    All elements they gain are now considered primary. Half of them can be specialty, and the can ignore element requirements for combo elements.

    No to ignoring elemental requirements for combination elements.

    Spell Economics
    No %

    Jester/Spy/Pawn

    Genjutsu Primary
    No Such thing as Genjutsu Primary


    A starkin jester is immune to all genjutsu their rank and below. Kinjutsu is considered one rank higher for this purpose.

    No to this; as in no immunity to a specific type of specialty (Even if S(Kin) can affect them it's basically immunity)

    Deep Cover

    If you want a new character create it from E rank >_>


    Cleric
    No such thing as Ijutsu Primary
    Why not just learn the jutsus...

    Surgical Precision
    No to reducing requirements
    no %

    Six stars of Maiden
    Remove %

    Explain this to me...I have no idea what it does except you can use jutsu without hand seals and use it sub-conciously.


    Arbiter / Sealer / Board
    Requirements: Fuuinjutsu Primary, Gained at Creation

    We don't have fuuinjutsu on this site.

    Drill Master no to getting more % experience.

    Natural Leader
    Remove % then explain this to me please


    The leader and source of the most power of the clans, the King/Queen has the abilities of each clan. They begin learning all the "Gained at Creation" abilities of each profession and can learn jutsu from any of them. They are also considered to have an additional point in each style of purpose of using and learning Profession limits and regain the ability to use the style lost by Head Above the Clouds. The range of their Constellation bloodline limit doubles when dealing with starkin that fit under their 'rule'.

    This whole bloodline limit. Does it basically just give you every professional ability? .-.

    Serenity
    Remove %, after that it seems redundant.

    Resplendance
    Remove %, explain it to me please.

    Talents

    Name: Cosmic Subconscious
    No this acts more like a trait, and secondly, even the "canon" trait gives fewer jutsu slots.

    Extra Item

    I still don't know what you mean by evolving item.
    Alternatively, it can increase the abilities of their another Evolving Item, such as giving it a transformed stat.
    no stats.

    Star Companion
    This sounds really, really close to Inuzuka with being automatically being given stuff. I don't think this should be here.

    Increased Capacity
    No %s, after that it seems redundant.

    Name: Regeneration
    Requirements: N/A

    Regeneration will require Ijutsu Major or higher, The reason for this is quite simple, being about to regenerate, or even heal without the pre-requisite Ijutsu style points makes Ijutsu seem like a moot point.

    Twice The Work
    This will have to be a no-go. I don't like professions, I definitely don't like talents, but it seems reasonable. Having double professions is a no.




    I will stop here, Also please make sure to follow the template, including Bloodline Limit template.
     
  5. YuweaCurtis

    YuweaCurtis Genin Member
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    History Updated, that was the Origins and not current. Like before the portal origins.

    Added training for wings in proper spot.

    Limited chakra detection to 30 feet.

    Removed second training reduction on Head Above Clouds

    Any suggestions on the range of Constellation then?

    Reworded Evolving Item.

    Made changes to Wizard limit

    Made Jester have immunity to specific type of Genjutsu.

    Changed Deep Cover to Double Agent.

    Six Star of the Maiden
    1. Flying blade that can channel certain jutsu (ones that don't required maintained contact like chakra scapel)
    2. Reduce time and necessity of certain resources in surgery (took out the stuff that doesn't matter now)
    3. A shield that can block attacks for chakra, or create a sanitized area for free.
    Nothing lets you use it subconsciously, btw.

    Changed Fuuinjutsu to seal style ninjutsu.

    Being the clan leader gives you access to anything you have at least Major in, yes. But not everything as you can only have three Majors.

    Serenity is steady chakra regeneration

    Resplendence covers allies in a protective barrier that mildly reduces damage and they gain a minor amount of healing each post.

    For the Companion thing, I took away them gaining Professions, Traits and Talents. The Companion of the clan leader still gets a Profession however.
     
  6. Horus

    Horus Jounin Member
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    Alrighty, just update what we discussed.
     
  7. YuweaCurtis

    YuweaCurtis Genin Member
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    Edits made.
     
  8. Horus

    Horus Jounin Member
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    Approved.
     

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